Sometimes making your own path makes things more fun.Ravenfreak wrote: Tue Oct 28, 2025 11:04 pm For table top games I usually don't go too far out there when I play. I like to stick to a certain goal, and try not to get off the path lol.
Search found 392 matches
- Wed Oct 29, 2025 6:48 am
- Forum: General RPG Chat
- Topic: How do you play a role-playing game?
- Replies: 3
- Views: 217
Re: How do you play a role-playing game?
- Tue Oct 28, 2025 6:17 am
- Forum: Pen & Paper
- Topic: SHIFT
- Replies: 7
- Views: 263
Re: SHIFT
What's really cool about this game is that you can make a World Spark. You can rename, add or even subtract the Core Traits from the game! So, like I could just rename Body to Strength, Mind to Focus, and Soul to Charisma, and add a fourth Trait named... Wealth (say the game has a spending ...
- Tue Oct 28, 2025 6:15 am
- Forum: 16-Bit Stories
- Topic: Super Mario RPG
- Replies: 52
- Views: 3121
Re: Super Mario RPG
Brace yourself, Bowsers castle is a bit of a slow burn in getting through.
Thanks for the heads up! I figured the game wouldn't have ended so soon after the Axem Rangers. RPGs usually amp up things right before the ending of the game.
Bowsers keep is second to last area for the game, but ...
- Mon Oct 27, 2025 6:42 am
- Forum: General RPG Chat
- Topic: How do you go about designing dungeons for tabletop roleplaying games?
- Replies: 3
- Views: 248
Re: How do you go about designing dungeons for tabletop roleplaying games?
Got to be careful you don't make it too easy or anything gives the players an advantage.
- Mon Oct 27, 2025 6:42 am
- Forum: 16-Bit Stories
- Topic: Super Mario RPG
- Replies: 52
- Views: 3121
Re: Super Mario RPG
Brace yourself, Bowsers castle is a bit of a slow burn in getting through.
- Sat Oct 25, 2025 7:55 am
- Forum: General RPG Chat
- Topic: How do you go about designing dungeons for tabletop roleplaying games?
- Replies: 3
- Views: 248
Re: How do you go about designing dungeons for tabletop roleplaying games?
Usually be creative, something that stands out that gives everyone a chance to make a good fight.
- Sat Oct 25, 2025 7:54 am
- Forum: Futuristic Quests
- Topic: Minecraft
- Replies: 11
- Views: 4983
Re: Minecraft
Minecraft is a guilty pleasure that we all keep going back to.
- Fri Oct 24, 2025 6:32 am
- Forum: Futuristic Quests
- Topic: Pokemon Legends Z-A
- Replies: 3
- Views: 89
Re: Pokemon Legends Z-A
I'm not one for lag, so I'll get the stronger console version.Ravenfreak wrote: Fri Oct 24, 2025 12:00 am Yeah it'll definitely be better, but since he gave me a copy there's no use in waiting now lol. He's got a Switch 2 and that version as well, he said the graphics are a bit better but the gameplay isn't affected too much.
- Fri Oct 24, 2025 6:32 am
- Forum: Futuristic Quests
- Topic: Dragon Quest 12
- Replies: 0
- Views: 35
Dragon Quest 12
Curious if anyone is looking forward to the next Dragon Quest game? We should be getting more info soon.
- Thu Oct 23, 2025 6:36 am
- Forum: Futuristic Quests
- Topic: Pokemon Legends Z-A
- Replies: 3
- Views: 89
Re: Pokemon Legends Z-A
When I get a Switch 2, I plan on getting it since it will play better on there.