Ravenfreak wrote: Sun Jul 05, 2026 12:31 am
I haven't played it much, but that sounds annoying AF. I wonder if that's why they changed how encounters work in the sequel.
Wouldn’t be surprised. It has one of the most inconsistent algorithms for encounter rates I’ve ever seen. It’s a decent walk from your house to the first town, and the encounter rate can range from two tiles after your last battle to zero.
Like most NES RPG’s, you gotta do a bit of grinding to survive the next areas, and the inconsistent encounter rate can make it take longer
Sounds like we needed a modded version that fixes encounter rates.