What makes an RPG replayable, and how do you think games can encourage players to replay them?
What makes an RPG replayable, and how do you think games can encourage players to replay them?
Replayability is such a vital thing that can help in prolonging the life of an RPG. Y’all will agree with me that the games that offer different storylines, good characters and engaging gameplay offer loads of fun. What are those things that make an RPG good to go for another play?
- Ravenfreak
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Re: What makes an RPG replayable, and how do you think games can encourage players to replay them?
I love when RPGs have alternate endings depending on what choices you make in the game. That makes the game replayable for sure! Also if the game has a captivating story I tend to go back and replay it.
- Demonskeith
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Re: What makes an RPG replayable, and how do you think games can encourage players to replay them?
For me, knowing I could enjoy the story again or mix it up so I can have a different play through but still a fun time. I don't like these RPGS with all the different endings, most of the time too much work.
Re: What makes an RPG replayable, and how do you think games can encourage players to replay them?
Demonskeith wrote: Sun Jun 01, 2025 7:48 pm For me, knowing I could enjoy the story again or mix it up so I can have a different play through but still a fun time. I don't like these RPGS with all the different endings, most of the time too much work.
For me, it is having different ways through which I could play or build a character. That will encouraged me to replay. Also, a good storyline with choices in gameplay can also keep me coming back.