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What’s a RPG game mechanic that made NO sense?
Posted: Thu Jun 26, 2025 10:54 am
by 1stop
RPGs with auto-battle features can be very frustrating. It robs the excitement in battle and sometimes results in sudden defeats. There is nothing as bad as losing control of your characters, which can be very frustrating.
What’s a RPG game mechanic that made NO sense?
Re: What’s a RPG game mechanic that made NO sense?
Posted: Thu Jun 26, 2025 10:40 pm
by Ravenfreak
I never really liked going back and forth in a RPG that didn't make it easy to do so. What I mean by that is Pokemon has the HM fly, which allows you to revisit a town you've been to before. But in a game like Digimon World 3 that makes you go back and forth between different parts of the game without an easy way of doing so. I still love Digimon World 3 but I wish there was a mod that made it easier to go between areas.
Re: What’s a RPG game mechanic that made NO sense?
Posted: Fri Jun 27, 2025 6:38 am
by Demonskeith
Final Fantasy 8's magic system, didn't like it and was broken from the start if you ask me.
Re: What’s a RPG game mechanic that made NO sense?
Posted: Fri Jun 27, 2025 12:35 pm
by T3HHAERT
Advance wars I think it came out on GBC.
The storyline was twisted.