Delta Green

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Senkusha
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Delta Green

Post by Senkusha »

I've seen this game mentioned a lot on YouTube and within the SoloRPG communities I frequent on Reddit a lot recently. And although, Delta Green isn't specifically designed for Solo Play, it appears to lend itself well toward that mode of play, as well as within a typical table top in-person experience.

So, today being payday, I pulled the trigger and spent $49 I didn't really have. But reading about people having so much fun, even while solo-playing with it, I decided maybe I should take a look at it.
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.

In Delta Green: The Role-Playing Game, the players are those agents. They fight to save human lives and sanity from threats beyond space and time.
Okay, so reading this, I got hooked. I mean, who wouldn't want to be secret agent or something, right? The most fun I had in ShadowRun was playing a Covert-Ops character, and this game is built specifically for these types of characters!

And because I also own the Mythic GM Emulator, I'm going to give my hand a try at this system and see how I like it. I also just checked to see if there's module for Green Delta within the Foundry VTT, and guess what? There is!

Upon reading some of the first pages of the Agent's Handbook (the core book for the Player), it appears that you're a covert-ops Government-mercenary battling Lovecraftian horrors. The setting appears to be modern-day or near-historical (think like 1950's), but really any time period relatively near to the present (probably +/- 50) is more than doable. Oh wait...it's 2025, I was thinking maybe 2000. So take what I say here with a bag of rock salt. But looking at the Handler's Guide (the GM core book), it talks about everything from Nazis, The Cold War, Iraq, Aliens (like the ET kind), and even mythological creatures and Zombies!

To play this game, you're gonna want grab your dice bucket because this game apparently uses everything from d4 to d100's. Creating an Agent requires rolling 4d6, dropping the lowest die, for all six Stats (STR, DEX, CON, INT, POW, and CHA). As you play, your Agent may develop Mental Disorders, which ultimately force them into Retirement. There's several professions that can be played, such as your typical Federal Agent, Intelligence Analyst, or Pilot, but also unusual occupations such as Media Specialist or Criminal. And if that's not enough for you, there are rules for how to create new professions by combining the included listing of Skills. Skill checks are done on a Percentage Roll Under mechanic. The other dice mentioned are used for calculating damage.

Anyway, I'm not going to give away all the secrets of this game, but it does look pretty impressive!
--Senkusha, Webmistress
(and ancient game master)
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Ravenfreak
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Re: Delta Green

Post by Ravenfreak »

Dang I never played a game that required a d100 lol. Being a secret agent sounds awesome though! This reminds me of the video game Control, though that's based around SCP Foundation.
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Senkusha
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Re: Delta Green

Post by Senkusha »

Well, you don't truly use a d100. It's more like 2d10... those d100's just keep on rollin' and rollin' and rollin' and rollin' and they don't stop! LOL And God so help you if you have a CAT!

But, anyway, the game looks pretty impressive!
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Ravenfreak
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Re: Delta Green

Post by Ravenfreak »

Lol I do have a cat and I know he would mess with the dice lol. He attacks my feet when I'm playing video games. Still sounds like tons of fun!
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Re: Delta Green

Post by 1stop »

The combination of horror and conspiracy is what truly makes Delta Green shine. The d100 is a little intimidating to start with, but it gives flavor to the game.
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Senkusha
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Re: Delta Green

Post by Senkusha »

d100 is just more granular than d20...by a factor of five! I really like how you roll under in this system.
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Re: Delta Green

Post by 1stop »

Senkusha wrote: Sun Aug 31, 2025 10:58 pm d100 is just more granular than d20...by a factor of five! I really like how you roll under in this system.
What I find really annoying about Delta Green is the vulnerability of the characters. I don't know if anyone else as noticed this.
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Senkusha
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Re: Delta Green

Post by Senkusha »

I haven't yet had a chance to play it yet, but from what I understand, it's based on the Call of Cthulhu System, and I think that's just as brutal.
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